Unity Personal and Unity Plus - $200k in 12-month revenue and 200k lifetime installs (for each game, not for the entire portfolio).Fees depend on the type of Unity plan the developer is using: The Runtime Fee is applied if a certain product meets two criteria: a minimum revenue threshold in the last 12 months and a minimum lifetime install count. ![]() The changes will take effect on January 1, 2024. On September 12, Unity detailed changes to its plans and prices in a blog post, introducing a new Runtime Fee model based on the number of users installing games built with the engine. Will Unity now charge developers for every install of their games? UPDATE: The article has been updated to add Unity’s official comment and new details about how the company will count unique installs.
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